WIND
2Symphonic Warrior Drumss
Archetype:
Symphonic Warrior
ATK:
700
DEF:
700
View:
2867
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.
Symphonic Warrior Drumss — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 51 · Meta: provisional
- Primary role: Material body · Secondary: Combo enabler
Why it scores here
Symphonic Warrior Drumss converts almost nothing through its own text: both effects only change the Attribute of a face-up Symphonic Warrior monster, offering no disruption, removal, or card advantage. What earns points is its body — a Level 2 WIND Machine Tuner with no summon restriction that is a clean Synchro material even when its effect is negated, running as a low-cost 1-of in 55 recent decks (51 of them exactly one copy). Its 700 ATK/DEF earns it nothing, and with zero combo appearances its combo value is text-only inference, which is why it lands in the low-50s rather than higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | It runs as a 1-of in 51/55 decks with no combo-evidenced starter route, so it is drawn or fetched by the Symphonic Warrior shell rather than reliably opened (observed). |
| Combo & Conversion | 32 | With zero combos supplied, its contribution is text-inferred as a single Level 2 Tuner body toward a Synchro play rather than a demonstrated line (inferred). |
| Resource Economy | 30 | Neither effect generates card advantage — the Graveyard banish is a straight minus-one for an Attribute change — so it is cost-neutral at best (verified). |
| Effect & Interaction | 5 | The effect only changes a Symphonic Warrior's Attribute and provides no negation, disruption, or removal against the opponent (verified). |
| Material Utility | 62 | As a WIND Machine Level 2 Tuner with no summon restriction it is clean Synchro material that still converts when its effect is negated (verified). |
| Resilience & Flexibility | 48 | The Graveyard banish effect keeps it live in a second zone, but a 700/700 body dies to any single piece of interaction (verified). |
| Deck-Building Efficiency | 58 | A single main-deck slot with no locks or garnet risk keeps the cost low, though the effect is only meaningful inside a Symphonic Warrior shell (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 WIND Machine Tuner with no summon restriction — clean, generic-ish Synchro material
- Low slot cost: runs as a single main-deck copy with no locks or garnet risk
- Second effect gives it utility from the Graveyard via self-banish Attribute change
- Appears across 8 distinct archetypes, led by Symphonic Warrior, Zefra and Synchron shells
Weaknesses
- Effect only changes the Attribute of a Symphonic Warrior monster — no disruption, removal, or advantage
- 700 ATK / 700 DEF body is trivially outed by any interaction
- Effect text is archetype-locked, so outside a Symphonic Warrior shell it is close to a vanilla body
- No combo evidence demonstrating concrete conversion into a board
Counters / choke points
- Effect negation (e.g. a negate trap or hand trap on its use)
- Any removal that clears the 700 ATK body before it is used as material
- Graveyard hate that removes it before the banish effect can be used
- Hand traps aimed at the Symphonic Warrior search/engine that supplies it
Best use
Level 2 Tuner material / Symphonic Warrior engine body. Decks: Symphonic Warrior, Zefra, Synchron, Dinomist, Pendulum Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Level 2 WIND Machine Tuner with 700 ATK / 700 DEF; Once per turn changes the Attribute of a face-up Symphonic Warrior monster on the field; Second effect banishes itself from the Graveyard to change the Attribute of a Symphonic Warrior you control; Neither effect provides card advantage, negation, or removal
- Observed: Present in 55 recent decks at an average of 1.09 copies (51 decks run exactly 1); Seen across 8 distinct archetypes including Symphonic Warrior, Zefra, Synchron and Dinomist; Top partners: Guitaar 100%, Miccs 85.5%, Guitariss 83.6%, Electrumite 81.8%; No combo appearances and no guides supplied
- Inferred: Used primarily as a Tuner/material body within the Symphonic Warrior pendulum engine; Without combo evidence its board conversion is text-only inference; Its practical value comes from being a searchable/existing body, not from its Attribute-change effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






