Symphonic Warrior Drumss
WIND 2

Symphonic Warrior Drumss

  • Archetype:
  • Symphonic Warrior

  • ATK:
  • 700

  • DEF:
  • 700

  • View:
  • 2867




Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jan 15, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Symphonic Warrior Drumss — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler

Why it scores here

Symphonic Warrior Drumss converts almost nothing through its own text: both effects only change the Attribute of a face-up Symphonic Warrior monster, offering no disruption, removal, or card advantage. What earns points is its body — a Level 2 WIND Machine Tuner with no summon restriction that is a clean Synchro material even when its effect is negated, running as a low-cost 1-of in 55 recent decks (51 of them exactly one copy). Its 700 ATK/DEF earns it nothing, and with zero combo appearances its combo value is text-only inference, which is why it lands in the low-50s rather than higher.

Axis scores

Axis Score Evidence
Accessibility 50 It runs as a 1-of in 51/55 decks with no combo-evidenced starter route, so it is drawn or fetched by the Symphonic Warrior shell rather than reliably opened (observed).
Combo & Conversion 32 With zero combos supplied, its contribution is text-inferred as a single Level 2 Tuner body toward a Synchro play rather than a demonstrated line (inferred).
Resource Economy 30 Neither effect generates card advantage — the Graveyard banish is a straight minus-one for an Attribute change — so it is cost-neutral at best (verified).
Effect & Interaction 5 The effect only changes a Symphonic Warrior's Attribute and provides no negation, disruption, or removal against the opponent (verified).
Material Utility 62 As a WIND Machine Level 2 Tuner with no summon restriction it is clean Synchro material that still converts when its effect is negated (verified).
Resilience & Flexibility 48 The Graveyard banish effect keeps it live in a second zone, but a 700/700 body dies to any single piece of interaction (verified).
Deck-Building Efficiency 58 A single main-deck slot with no locks or garnet risk keeps the cost low, though the effect is only meaningful inside a Symphonic Warrior shell (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 WIND Machine Tuner with no summon restriction — clean, generic-ish Synchro material
  • Low slot cost: runs as a single main-deck copy with no locks or garnet risk
  • Second effect gives it utility from the Graveyard via self-banish Attribute change
  • Appears across 8 distinct archetypes, led by Symphonic Warrior, Zefra and Synchron shells

Weaknesses

  • Effect only changes the Attribute of a Symphonic Warrior monster — no disruption, removal, or advantage
  • 700 ATK / 700 DEF body is trivially outed by any interaction
  • Effect text is archetype-locked, so outside a Symphonic Warrior shell it is close to a vanilla body
  • No combo evidence demonstrating concrete conversion into a board

Counters / choke points

  • Effect negation (e.g. a negate trap or hand trap on its use)
  • Any removal that clears the 700 ATK body before it is used as material
  • Graveyard hate that removes it before the banish effect can be used
  • Hand traps aimed at the Symphonic Warrior search/engine that supplies it

Best use

Level 2 Tuner material / Symphonic Warrior engine body. Decks: Symphonic Warrior, Zefra, Synchron, Dinomist, Pendulum Magician. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 2 WIND Machine Tuner with 700 ATK / 700 DEF; Once per turn changes the Attribute of a face-up Symphonic Warrior monster on the field; Second effect banishes itself from the Graveyard to change the Attribute of a Symphonic Warrior you control; Neither effect provides card advantage, negation, or removal
  • Observed: Present in 55 recent decks at an average of 1.09 copies (51 decks run exactly 1); Seen across 8 distinct archetypes including Symphonic Warrior, Zefra, Synchron and Dinomist; Top partners: Guitaar 100%, Miccs 85.5%, Guitariss 83.6%, Electrumite 81.8%; No combo appearances and no guides supplied
  • Inferred: Used primarily as a Tuner/material body within the Symphonic Warrior pendulum engine; Without combo evidence its board conversion is text-only inference; Its practical value comes from being a searchable/existing body, not from its Attribute-change effect
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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